Sunday, November 24, 2019

11/24/19 Blog Post

11/24/19 Blog Post

I have finally finished the base of the keyboard. Even though it probably was not in the most efficient way made, it was a very repetitive process. I think that the base of the keyboard turned out pretty well, using the image as a reference. I didn't make any checks on the actual measurements of the holes of the keyboard base. I made the keyboard have some sort of holes, because with most gaming keyboards, they contains mechanical switches which sometimes be replaceable. Those switches are then placed into the inserts of the keyboard base, and finally the key caps surround the switches. If the inserts are not far enough into the base of the keyboard, it can easily be pushed further down into the keyboard base.




The next object that I have to move onto is the switch, will be the most challenging part of the whole entire keyboard. I was not able to make any progress on it last week, because I was trying to find any tutorials on it but had no success. I then tried to find some pictures, but they were not to my liking because I want to make the individual parts of the switch, not the switch entirely connected together. This way the animation of the keyboard can be more dynamic in how it look, feels, and how it comes together. I can find the individual pieces but not in multiple views, just one side angle. I will either have to settle with the connected switch or try to do my best with the limited view of the  multiple pieces of the switch. 

Once I have finally completed the switch, I will then start with the lighting inside of the switches, this should not be hard because, they should already have a component for the lighting part. Then I just have to made part of the switch transparent, which still will be new for me in Blender 2.8.

Monday, November 18, 2019

11/17/19 Blog Post

My Progress


This is my current keyboard that I am using as a reference keyboard which is a 60% keyboard:


At first I focused on the keys of the keyboard, trying to make then curved. I learned how to use Bevel curves and learned more about the interface of blender 2.8 and where everything is. I struggled at first with where everything was and didn't know how to view selected object. It was a little bit slow at first, but then I started to become more comfortable with how everything was working.

These keys were my start of making them, but I had to start over because they were not hollow. When making the keys, I also learned how to use arrays of object and them partition them, making them all their own separate objects. I started over and then make them hollow inside because I am going to make the switches inside the keys, which allow the keyboard to know when a key is pressed.

Then I moved onto the new keys, here is some pictures.


Once completing the keys, I then moved onto the base of the keyboard, which is what I'm still working on right now. Here is the current progress right now:



The progress is kind of slow, because I can't find any tutorial that shows me through the steps of how to make a keyboard in each component that makes it up. However, I think that everything is going well and that I am most likely going to finish the base of the keyboard.

Sunday, November 10, 2019

11/10/19 Blog post


Caleb's Presentation

In this presentation, it brought up the topic with creating a 3D environment, which is something that I am interested to be doing in the future. When the topic of creating AR, this is something that I think will have a lot of application to people's lives later in the future. Even though that the technology is not completely optimized for casual users yet, I think it is something that I should start thinking about to implement into some of my later projects. I think that this relates to me most, because it is the closest that I can relate to. This is because we are both creating something that could be manifested into the real world. Even though that he focuses on the gaming aspect, I can think of how you could apply it to the real world, and how I could experiment with the designs that could benefit layouts of cities or something like that. I could also think of making a 3D environment that could be a learning space where people can interact with other people even though they cannot in the real world.

In the image below, I think that this could lead to many things, one being that people could research on what would be the best layout for a neighborhood, or something related to that. You could work on something that could be an interesting building that would be more efficient on the material but also keep the same amount of space as another building the same size.

Sunday, November 3, 2019

11/3/19 Blog

5 Things That Stood Out To Me

Gina Presentation

    The first thing that stood out to me was that was Gina's presentation, because it showed a good use of effects. Something that I would be interested in when making animations for the keyboard. I think that the dissolve effect would be cool adding into my design when creating the keyboard.

Hanna's Presentation

    Not shortly after that presentation, during Hanna's project, she showed how much planning she put into what she wants to do. I think this stood out to me because it was something that I was lacking last marking period. I think that I should have made a better schedule or plan for what I wanted to do.

Tristan's Presentation

    In Tristan's presentation, one thing that stood out to me was how much effort he put into his project. I think that for something to reach a level of value that people will start to respect, you must put your 100% into it. This is what I saw when watching Tristan's film, that he put a lot effort into his project, and he would be willing to sacrifice time so that he could continue to work on his project.

Alan's Presentation

    Alan brought up how he researched the background and history of the video he was going to make. Which is essential to making something the best it can be when incorporating something that Alan is doing. If you go in blindly, you should never expect anything to go well for you. Another thing that Alan did that stood out to me is that you do not have to come up with something that is completely original. You can look back into history, because I can say for sure, there are some interesting stories in the past. 

Caleb's Presentation

    In this presentation, it brought up the topic with creating a 3D environment, which is something that I am interested to be doing in the future. When the topic of creating AR, this is something that I think will have a lot of application to people's lives later in the future. Even though that the technology is not completely optimized for casual users yet, I think it is something that I should start thinking about to implement into some of my later projects.

Arts Festival

My Project Due to the pandemic, this was the furthest that I was able to get, in completing my project for the keyboard: I was ...